Related topicsĭeveloper guide for redistributable version of XAudio 2.PCSX2 is a free and open-source PS2 emulator designed to replicate the functionality of the PlayStation 2 console on a PC. Previous versions of XAudio2 cannot be used to build Windows Store apps for Windows 8. The legacy DirectX SDK is no longer available on Microsoft Downloads due to the retirement of all SHA-1 signed content. The last version to ship in the DirectX SDK was XAudio2 2.7, available in the last release of the DirectX SDK in June 2010. The first version of XAudio2, XAudio2 2.0, shipped in the March 2008 release of the DirectX SDK. The newer parameters specify initial data as part of XAPOFX creation.Īll previous versions of XAudio2 for use in apps have been provided as redistributable DLLs in the DirectX SDK. CreateFX now takes four parameters rather than two.We now recommend the Media Foundation Source Reader object for decoding a wide variety of media formats into in-memory PCM buffers. xWMA support is not available in this version of XAudio2 xWMA will not be supported as an audio buffer format when calling CreateSourceVoice.App code still uses separate headers, X3DAUDIO.H and XPOFX.H, but now links to a single import library, XAUDIO2_8.LIB. ![]() The X3DAudio and XAPOFX libraries are merged into XAudio2.IXAudio2MasteringVoice has an added function IXAudio2MasteringVoice::GetChannelMask for that returns the channel mask for the destination output device.The default audio render device can still be created without enumeration. Apps that want to render to other audio devices on the system must pass a device identifier string to CreateMasteringVoice instead of a device index. Device enumeration functionality has been removed from XAudio2 the GetDeviceDetails and GetDeviceCount functions have been removed from the IXAudio2 interface.The Initialize function is now implicitly called by the creation process and has been removed from the IXAudio2 interface.Support for instantiating XAudio2 by CoCreateInstance has been removed. XAudio2Create is a flat Win32 API call and no longer creates an XAudio2 CLSID.This version supports Windows Store app development the XAudio2 API can be used in C++/DirectX Windows Store apps.XAudio2 2.8 has been updated with the following changes: We recommend to use the Windows Software Development Kit (SDK) for Windows 8 to develop against XAudio2 the Windows SDK for Windows 8 contains the necessary header and import library for statically linking against XAUDIO2_8.DLL. It is available “inbox” and does not require redistribution with an app. XAudio2 version 2.8 ships today as a system component in Windows 8, XAUDIO2_8.DLL. The ReverbConvertI3DL2ToNative function now includes the boolean sevenDotOneReverb parameter enabling 7.1 reverb.XAUDIO2FX_REVERB_PARAMETERS now includes the value SideDelay for 7.1 systems.The CreateHrtfApo function is supported in the Windows 10 version of XAudio 2.9.xWMA support is available in this version of XAudio2. ![]() New creation flags: XAUDIO2_DEBUG_ENGINE, XAUDIO2_STOP_ENGINE_WHEN_IDLE, XAUDIO2_1024_QUANTUM.XAudio2.9 has been updated with the following changes: A redistributable version of XAudio 2.9 is also available for Windows 7 SP1, Windows 8 and Windows 8.1. XAudio2 version 2.9 ships as part of Windows 10, XAUDIO2_9.DLL, alongside XAudio 2.8 to support older applications. XAudio 2.9 (Windows 10 and redistributable for Windows 7 and Windows 8.x) ![]() On Windows, XAudio2 is provided as a Dynamic Link Library (DLL) installed into the system folders of the Operating System. On Xbox 360, XAudio2 ships as a static library that is compiled into the main game executable. XAudio2 is a cross-platform API that has shipped for use on Xbox 360 as well as versions of Windows, including Windows XP, Windows Vista, Windows 7, and Windows 8.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |